Two Weapon Fighting: Where do you get the bonus action.
You can take a bonus action only when a special ability, spell,. Two-Weapon Fighting When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that.
On the other hand, two-weapon fighting gets no help at all from Action Surge (this especially matters in comparison to other fighting styles), and directly interferes with Second Wind. Fighters also get more Extra Attacks than any other class, so their main hand damage (or great weapon damage) matters more. The fighter’s situation is central to my argument for taking another look at the two.
The Improved Magic Weapon feature for the Magus archetype now allows you to choose two different elements when casting it on two weapons, to make two-weapon fighting much more satisfying to use with this archetype. Arcanist archetype's Arcane Awareness ability was renamed to Artifact Chaser. The lore text at the beginning was changed.
Two-Weapon Fighting (Combat Rules) When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. Range.
You can reload two one-handed firearms as an action instead of one. You can clear two one-handed jammed weapons as a bonus action. You gain the benefits of this feat and two weapon fighting even when the one-handed firearms you are wielding aren't light; You can draw or stow two one-handed firearms when you would normally be able to draw or.
The best ranged damage you can get away with at 3rd level using two weapon fighting is with two-machine pistols, whilst using a bonus action Ready I think the best is a combat rifle. Against a decently armored opponent (let's say AC 15) with a decent attack bonus (5), the TWF option has total average damage at about 12 while the Ready option is about 17. However, I'm not sure this is a big.